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docs: publish legacy feature catalogue
2026-09-03 08:14:14 +00:00

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{
"id": "3DARCH-FT-14",
"type": "Feature",
"title": "Move through a collision-aware 3D workplace",
"epic_id": "3DARCH-EP-3",
"description": "Enable a user to walk, run, strafe, rotate, and jump through the office with visible animation and physical boundaries.",
"user_problem": "Users need responsive movement through the office while respecting its physical boundaries.",
"expected_value": "Creates a responsive, bounded traversal experience that supplies movement state to co-presence.",
"scope": "Includes walk, run, strafe, turn, and jump input; local animation; collider response; and movement-state publication.",
"exclusions": [
"VR/controller navigation and generated-apartment review are excluded."
],
"acceptance_outcomes": [
"Keyboard input produces responsive supported movement states.",
"Movement respects floor and scene colliders.",
"Walking, running, idling, jumping, and turning produce coherent local animation.",
"Movement state is available to the live-presence experience."
],
"status": "IN_BACKLOG",
"status_source": "EXACT",
"blocked": false,
"blocked_reason": null,
"owner": "3D Architecture Wizzard team",
"dependencies": [
"3DARCH-FT-13"
],
"risks": [
"Client-originated movement and pose data require validation before they can be trusted by other participants."
],
"required_tasks": [],
"approval": {
"approved_for_solution": false,
"approved_for_solution_by": null,
"approved_for_solution_at": null,
"conditions": [],
"evidence_url": null,
"approved_for_implementation": false,
"approved_for_implementation_by": null,
"approved_for_implementation_at": null,
"implementation_conditions": [],
"implementation_evidence_url": null
},
"catalogue_decision": {
"decision": "Approved for documentation",
"decided_by": "Linas",
"decided_at": "2026-09-02T10:40:43.220Z",
"evidence_url": "https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201",
"conditions": [
"Documentation approval does not grant Approved for Solution or implementation approval."
]
},
"sources": [
{
"label": "Discord – Scope – Linas: original Feature request",
"url": "https://discord.com/channels/1518726359512387766/1543925247361814568/1544647879111483562"
},
{
"label": "Discord – Scope – Linas: proceed with documented mapping",
"url": "https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201"
}
],
"legacy_revision": "c0ced47ecaf4426f47e5c2e4868677f7144b951a",
"legacy_evidence": [
{
"path": "apps/nebula/src/hooks/usePlayerControls.ts",
"url": "https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/nebula/src/hooks/usePlayerControls.ts"
},
{
"path": "apps/nebula/src/hooks/usePlayerMovement.ts",
"url": "https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/nebula/src/hooks/usePlayerMovement.ts"
},
{
"path": "apps/nebula/src/components/Player.tsx",
"url": "https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/nebula/src/components/Player.tsx"
},
{
"path": "apps/nebula/src/hooks/useSceneWithColliders.tsx",
"url": "https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/nebula/src/hooks/useSceneWithColliders.tsx"
}
],
"architecture_traceability": {
"requirements": [],
"readiness": "Not started"
},
"release_evidence": [],
"last_transition": {
"event": "Catalogue registration",
"from": null,
"to": "IN_BACKLOG",
"at": "2026-09-02T10:40:43.220Z",
"actor": "Linas",
"authority": "Human project team member",
"reason": "The Feature catalogue was accepted for governed documentation and retained in the backlog.",
"conditions": [
"Registration records the accepted documentation boundary only.",
"No solution or implementation approval is granted."
],
"evidence_url": "https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201"
}
}