--- title: "3DARCH-FT-29 — Walk through the apartment at human scale" description: "Enable a person to enter near the detected apartment entrance, look around, move through rooms, and return to overview mode." --- # Walk through the apartment at human scale | Feature | Parent Epic | Delivery status | Status source | Owner | Approved for Solution | |---|---|---|---|---|---| | `3DARCH-FT-29` | [3DARCH-EP-8 — Review and Walk Through a Generated Design](../../3darch-ep-8.md) | `IN_BACKLOG` | `EXACT` | 3D Architecture Wizzard team | No | ## Description Enable a person to enter near the detected apartment entrance, look around, move through rooms, and return to overview mode. ## User or operator problem A person needs to experience the generated apartment at human scale and return predictably to overview review. ## Expected value Enables experiential validation of circulation and scale beyond a top-down overview. ## Scope Includes entrance detection, valid walk-mode start, pointer look, WASD movement, collision boundaries, and return to Orbit mode. ### Exclusions - Editing, export, VR review, and collaborative walkthrough are excluded. ## Acceptance outcomes - [ ] Walk mode starts at a valid position just inside the detected entrance. - [ ] Pointer look and WASD movement provide a human-scale review. - [ ] Collision prevents movement through walls and solid furnishings. - [ ] Escape or the visible mode control returns predictably to Orbit mode. ## Dependencies - [3DARCH-FT-28 — Inspect the apartment from an overview](./3darch-ft-28.md) ## Risks - Legacy Walk mode has no collision enforcement and permits movement through walls or furniture. ## Human approval Linas approved this Feature for documentation on 2026-09-02T10:40:43.220Z. It is **not Approved for Solution** and has no implementation approval. - [Documentation decision](https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201) ## Delivery status evidence The Feature was separately registered at `IN_BACKLOG` as an accepted catalogue boundary. This records backlog retention, not design or delivery progress. - Event: Catalogue registration - Actor and authority: Linas — Human project team member - Reason: The Feature catalogue was accepted for governed documentation and retained in the backlog. - [Status evidence](https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201) ## Architecture traceability - Requirements: none derived. - Readiness: Not started. Architecture solution work must not begin until a separate human **Approved for Solution** decision is recorded. ## Tasks [Review the Tasks group](./3darch-ft-29/tasks.md). No canonical implementation Tasks have been defined. ## Original source - [Discord – Scope – Linas: original Feature request](https://discord.com/channels/1518726359512387766/1543925247361814568/1544647879111483562) - [Discord – Scope – Linas: proceed with documented mapping](https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201) ### Legacy implementation evidence The Feature boundary was mined from legacy revision `c0ced47ecaf4426f47e5c2e4868677f7144b951a`. - [`apps/archwiz-portal/src/components/RightSidebar.tsx`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/archwiz-portal/src/components/RightSidebar.tsx) - [`apps/archwiz-portal/src/components/scene/ApartmentCanvas.tsx`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/archwiz-portal/src/components/scene/ApartmentCanvas.tsx) - [`apps/archwiz-portal/src/components/scene/entrance.ts`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/archwiz-portal/src/components/scene/entrance.ts) - [`apps/archwiz-portal/src/components/scene/FPSControls.tsx`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/archwiz-portal/src/components/scene/FPSControls.tsx)