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---
title: "3DARCH-FT-29 — Walk through the apartment at human scale"
description: "Enable a person to enter near the detected apartment entrance, look around, move through rooms, and return to overview mode."
---
# Walk through the apartment at human scale
| Feature | Parent Epic | Delivery status | Status source | Owner | Approved for Solution |
|---|---|---|---|---|---|
| `3DARCH-FT-29` | [3DARCH-EP-8 — Review and Walk Through a Generated Design](../../3darch-ep-8.md) | `IN_BACKLOG` | `EXACT` | 3D Architecture Wizzard team | No |
## Description
Enable a person to enter near the detected apartment entrance, look around, move through rooms, and return to overview mode.
## User or operator problem
A person needs to experience the generated apartment at human scale and return predictably to overview review.
## Expected value
Enables experiential validation of circulation and scale beyond a top-down overview.
## Scope
Includes entrance detection, valid walk-mode start, pointer look, WASD movement, collision boundaries, and return to Orbit mode.
### Exclusions
- Editing, export, VR review, and collaborative walkthrough are excluded.
## Acceptance outcomes
- [ ] Walk mode starts at a valid position just inside the detected entrance.
- [ ] Pointer look and WASD movement provide a human-scale review.
- [ ] Collision prevents movement through walls and solid furnishings.
- [ ] Escape or the visible mode control returns predictably to Orbit mode.
## Dependencies
- [3DARCH-FT-28 — Inspect the apartment from an overview](./3darch-ft-28.md)
## Risks
- Legacy Walk mode has no collision enforcement and permits movement through walls or furniture.
## Human approval
Linas approved this Feature for documentation on 2026-09-02T10:40:43.220Z. It is **not Approved for Solution** and has no implementation approval.
- [Documentation decision](https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201)
## Delivery status evidence
The Feature was separately registered at `IN_BACKLOG` as an accepted catalogue boundary. This records backlog retention, not design or delivery progress.
- Event: Catalogue registration
- Actor and authority: Linas — Human project team member
- Reason: The Feature catalogue was accepted for governed documentation and retained in the backlog.
- [Status evidence](https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201)
## Architecture traceability
- Requirements: none derived.
- Readiness: Not started.
Architecture solution work must not begin until a separate human **Approved for Solution** decision is recorded.
## Tasks
[Review the Tasks group](./3darch-ft-29/tasks.md). No canonical implementation Tasks have been defined.
## Original source
- [Discord – Scope – Linas: original Feature request](https://discord.com/channels/1518726359512387766/1543925247361814568/1544647879111483562)
- [Discord – Scope – Linas: proceed with documented mapping](https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201)
### Legacy implementation evidence
The Feature boundary was mined from legacy revision `c0ced47ecaf4426f47e5c2e4868677f7144b951a`.
- [`apps/archwiz-portal/src/components/RightSidebar.tsx`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/archwiz-portal/src/components/RightSidebar.tsx)
- [`apps/archwiz-portal/src/components/scene/ApartmentCanvas.tsx`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/archwiz-portal/src/components/scene/ApartmentCanvas.tsx)
- [`apps/archwiz-portal/src/components/scene/entrance.ts`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/archwiz-portal/src/components/scene/entrance.ts)
- [`apps/archwiz-portal/src/components/scene/FPSControls.tsx`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/archwiz-portal/src/components/scene/FPSControls.tsx)