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title: "3DARCH-FT-15 — Change viewpoint and look around naturally"
description: "Enable a user to choose first- or third-person viewing and control the view without the camera passing through nearby scene geometry."
---
# Change viewpoint and look around naturally
| Feature | Parent Epic | Delivery status | Status source | Owner | Approved for Solution |
|---|---|---|---|---|---|
| `3DARCH-FT-15` | [3DARCH-EP-3 — Navigate and Explore the Virtual Workplace](../../3darch-ep-3.md) | `IN_BACKLOG` | `EXACT` | 3D Architecture Wizzard team | No |
## Description
Enable a user to choose first- or third-person viewing and control the view without the camera passing through nearby scene geometry.
## User or operator problem
Users need viewpoints suited to navigation and orientation without camera obstruction by nearby geometry.
## Expected value
Improves spatial awareness while limiting camera clipping and overlay input conflicts.
## Scope
Includes first/third-person switching, sensitivity-aware mouse look, obstruction-aware third-person distance, and predictable pointer capture.
### Exclusions
- VR/controller navigation and generated-apartment review are excluded.
## Acceptance outcomes
- [ ] The user can switch between supported camera modes.
- [ ] Mouse input controls the view at the configured sensitivity.
- [ ] Third-person camera distance responds to obstructing geometry.
- [ ] Pointer capture and release behave predictably around overlays and settings.
## Dependencies
- [3DARCH-FT-12 — Discover and retain personal controls](../../3darch-ep-2/features/3darch-ft-12.md)
- [3DARCH-FT-14 — Move through a collision-aware 3D workplace](./3darch-ft-14.md)
## Risks
- Third-person camera constraints and overlay pointer capture have legacy edge cases.
## Human approval
Linas approved this Feature for documentation on 2026-09-02T10:40:43.220Z. It is **not Approved for Solution** and has no implementation approval.
- [Documentation decision](https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201)
## Delivery status evidence
The Feature was separately registered at `IN_BACKLOG` as an accepted catalogue boundary. This records backlog retention, not design or delivery progress.
- Event: Catalogue registration
- Actor and authority: Linas — Human project team member
- Reason: The Feature catalogue was accepted for governed documentation and retained in the backlog.
- [Status evidence](https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201)
## Architecture traceability
- Requirements: none derived.
- Readiness: Not started.
Architecture solution work must not begin until a separate human **Approved for Solution** decision is recorded.
## Tasks
[Review the Tasks group](./3darch-ft-15/tasks.md). No canonical implementation Tasks have been defined.
## Original source
- [Discord – Scope – Linas: original Feature request](https://discord.com/channels/1518726359512387766/1543925247361814568/1544647879111483562)
- [Discord – Scope – Linas: proceed with documented mapping](https://discord.com/channels/1518726359512387766/1543925247361814568/1544658325738885201)
### Legacy implementation evidence
The Feature boundary was mined from legacy revision `c0ced47ecaf4426f47e5c2e4868677f7144b951a`.
- [`apps/nebula/src/hooks/usePlayerCamera.ts`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/nebula/src/hooks/usePlayerCamera.ts)
- [`apps/nebula/src/hooks/useMouseControls.ts`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/apps/nebula/src/hooks/useMouseControls.ts)
- [`packages/utils/constants/src/controls.ts`](https://gitea.lego-cloud.eu/corp-v1-3darch-legacy/corp-v1-3darch-legacy/src/commit/c0ced47ecaf4426f47e5c2e4868677f7144b951a/packages/utils/constants/src/controls.ts)